Initial Damage:
Self Defense Station?
Attack 1

Training Station Damage*:


Note: Setting the attack as "---" is the equivalent to setting it as a miss or block: it counts for zero, but will add to turn delay.
*Additional damage added by each of the attacker's combat-enhancing stations, ie: blades, target practice, hand-to-hand. This is for each of the "High Damage" attacks, which are as follows
(reveal)