Difference between revisions of "Fire"

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /hermes/walnacweb07/walnacweb07aa/b2060/moo.riprednet/wiki/includes/MagicWord.php on line 902 From HGRPG Wiki
Jump to: navigation, search
(Created page with "Fire was added to combat as a Ratmas gift in December 2012. == Fire Weapons == In order to temporarily light a weapon on fire, you need the following: -Matches/Flint/Fir...")
 
(Fire Weapons)
Line 7: Line 7:
 
-Tar (a jar that contains a single use of flammable black tar that can be smeared on the following weapons: sword, knife, spear head, 6 arrows/throwing knives/blunt projectiles, blunt weapons, flail, axe, pole sword. It may also be smeared on whips and armored gloves (for unarmed attacks) but these objects will burn up after one use.)
 
-Tar (a jar that contains a single use of flammable black tar that can be smeared on the following weapons: sword, knife, spear head, 6 arrows/throwing knives/blunt projectiles, blunt weapons, flail, axe, pole sword. It may also be smeared on whips and armored gloves (for unarmed attacks) but these objects will burn up after one use.)
  
A weapon can only be lit in an intro post at the beginning of a fight and may only be considered on fire until it is extinguished (see table below) to deal additional damage. Fire is a separate dice roll with the code dice=50.
+
A weapon can only be lit in an intro post at the beginning of a fight and may only be considered on fire until it is extinguished (see table below) to deal additional damage. Fire is a separate dice roll with the code [roll=1-50].
  
 
== Fire Table ==
 
== Fire Table ==

Revision as of 23:27, 13 September 2014