Difference between revisions of "71st Hunger Games"

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== Arena ==
 
== Arena ==
The Fifty-eighth hunger games arena was styled to look the the continent of Africa. As it contained fourteen areas, it currently holds the record for the largest normal area; the one exception being the 60th hunger games Quarter Quell arena, which had three areas that shifted daily for a whopping total of twenty-three separate areas.
+
The Seventy-First Hunger Games took its arena theme from Celtic mythology, giving it a very supernatural vibe only reinforced by the items provided to the tributes. It is notable for the Aibells, or protective spirits, provided to each tribute who survived the bloodbath.
 +
 
 +
<div class="mw-collapsible">
  
 
'''Areas'''
 
'''Areas'''
 
==== Cornucopia ====
 
==== Cornucopia ====
Since the very first Games, the center of each Arena has been marked by a huge golden Cornucopia filled with weapons, food, and other supplies. This year was no exception; as always, the massive structure was the first thing to greet the tributes as they rose from the ground, and its supplies would be the salvation or the demise of those who participated in the Bloodbath. However, that year running toward the main supply cache was not the best idea. Under the constant, unrelenting sun of an Arena near the equator, the Cornucopia was painful to look at. Unlike the tabletop cornucopias of old, this one was a reflective metal that could blind you from the wrong angle, making those who needed to look at it vulnerable to those who were more interested in getting a head start on the Games.
+
As the tributes ascend into the arena, they will at first rise to darkness. For a moment they will remain in their pitch black shoots, enveloped in inky dark. Slowly, it is revealed that they are not in a cave but rather surrounded by velvet curtains. These part simultaneously to reveal the twenty-four tributes arrayed around a wooden stage. In the center is a gleaming Harp, several granite boulders, and all the treasure anyone could want. The Harp chimes the countdown. When it sings its final note, the glass containers are opened for the tributes. The Harp begins to play a ghostly melody, mirroring the tributes’ actions.
 
+
 
'''Deaths in the area:'''
 
'''Deaths in the area:'''
  
 
'''''Bloodbath'''''
 
'''''Bloodbath'''''
* August Millory
+
* Draco Wellings
* Alexander Martinez
+
* Sebastian Miller
+
 
+
'''''Day 2'''''
+
* Anya Crider
+
 
+
==== North Desert ====
+
North Desert
+
One of the largest regions in the Arena, it covered the upper half of the eastern regions, this was perhaps the most merciless of the 58th Arena's rough landscapes. While that meant travelers here were more likely to be alone, it also meant that there were a variety of ways for them to die without a single fight. Plants did not grow here, the only animals were those that wandered in from the south or west, and water was a defunct dream. Worst of all, perhaps, was the endless sand. Dunes peppered the landscape, but they couldn't be trusted as landmarks; they shifted with the wind, burying their footsteps and any supplies they were stupid enough to turn their backs on for more than a short time. There was no shelter. Not from sun, not from burning days and freezing nights, and definitely not from the prowling tributes or the desperate animals- assailants that may or may not have been there in the first place, for the monotony of sand could do strange things to the mind.
+
 
+
'''Deaths in the area:'''
+
 
+
'''''Day 6'''''
+
* Dicentra Gambler
+
 
+
==== Oasis ====
+
If particularly intrepid tributes (or tributes who are particularly good at getting lost) wandered far enough into the North Desert, they might just have been lucky enough to find a haven from their troubles. In the far northeast of the Arena sat a tiny oasis, a spot in the desert where water welled from the ground often enough and in great enough quantities to form pools and support plants. Of course, even there, there were sure to be dangers, and the tribute who les shade and water lull them into comfort was likely the next tribute to die. Even so, this was definitely one of the most inviting places in the Arena- so long as tributes were not too disturbed by the obviously unnatural spring, of course.
+
 
+
'''Deaths in the area:'''
+
 
+
'''''Day 4'''''
+
* Noelle Pines
+
 
+
==== South Desert ====
+
For tributes who made it through the North Desert without fatal harm, the South Desert was a momentous relief. Occasional rainfall gifted the southeastern portion of the Arena with scattered vegetation, some of which could feed a clever tribute. Should one wait patiently near such greenery, they might also have found lizards or even, with great luck, a rodent, rabbit, or other small animal. However, this did not  make life in the South Desert easy. Water was absorbed quickly, leaving little for any humans wandering through, and few of the animals were worth trying to eat. Moreover, there was only slightly more cover here than in the north, leaving tributes almost completely vulnerable to attack and the painfully extreme temperatures.
+
 
+
''No tributes ever entered this area.''
+
 
+
==== Ruins ====
+
Though the South Desert was much kinder than its northern counterpart, its unique section was much less useful than the oasis due north of it. Rather than a sanctuary of cool water and fruit trees, the only things found there were mysterious buildings that could no longer quite be identified. Perhaps they were once living places- one looked rather like a cabin- but it was hard to say beneath the grime and decay. While much shade and concealment was available here, it could have been tricky to get in and out of (the structures were given to fall apart with little provocation), and the utility of that eerie place ended there. No convenient pools of water could be found, the only plants were unappetizing-looking ivies that sneaked through the grunge, and tiny animals carrying who-knew-what diseases through what was left of walls and floors.
+
 
+
'''Deaths in the area:'''
+
 
+
'''''Day 5'''''
+
* Hawthorn Fray
+
 
+
==== Cliffs ====
+
For any tribute whose vision was not obscured by trees or some other obstacle, the semi-mountainous region in the southwestern quarter of the Arena's border were a near-constant sight. If one approached this place from the Arena's edges, they would be met by only a shallow slope; however, that slope steadily became steeper and steeper, quickly turning into a sheer climb that created those soaring heights. Tributes who were spirited and strong enough to make it over the edge would find themselves on a plateau of sorts, and if they moved along that toward the center of the Arena they would eventually find themselves faced with not another slope but a sharp precipice and a heart-stopping fall. Those who made it would find relative safety in the highlands, while those who couldn't might have been lucky enough to find sheltering caves if they searched, making the cliffs one of the safest areas in the Arena.
+
 
+
''No tributes ever entered this area.''
+
 
+
==== Grasslands ====
+
Aside from being intimidating, the cliffs served another purpose: their shade played a direct role in supporting the lively grasslands directly to their northeast. Some grasses could be found further north, where sunlight beat directly on the ground, but these were pale green and stunted- with the exception of those surrounding the large watering hole slightly to the north of the area's approximate center, which were shorter than but almost as vibrant as the grasses in the shaded region. Useless as cover to anything larger than a (possibly poisonous- this was the Arena) rabbit, the regular vegetation was nonetheless a welcome relief from the dry desert and rocky cliffs nearby.
+
 
+
'''Deaths in the area:'''
+
 
+
'''''Day 2'''''
+
* Dustin Summerfield
+
 
+
==== Savanna ====
+
Quite reminiscent of less flat Grasslands, this region was covered in pale green grass. Porous soil and slightly heavier rainfall, however, combined to create much more interesting scenery. Various darker shrubs and even some trees stood out sharply against the somewhat pallid grass. Because of this greater variety of flora, quite a few animals flourished here; their life wasn't easy, but large herbivores and even some carnivores could make it if they were willing to work a little. This meant that passing tributes had a better chance of finding something to hunt, but it also meant a better chance of finding something that wanted to hunt them. Rainfall was more likely here than anywhere else outside the jungles, but tributes who wanted to take advantage of that would need some kind of bowl, for the soil here quickly soaked up any moisture that hit it.
+
 
+
''No tributes ever entered this area.''
+
 
+
==== Shrubland ====
+
This might have been be the most agreeable location in the entire Arena. Home to the greatest variety of non-jungle plants, this region was dominated by grasses but also supported a high number of shrubs and even, should one have known what to look for, numerous herbs. Unfortunately, land that was moist during winter was bone dry during summer, and the amount of vegetation made fires particularly devastating - even more so than in the Grasslands, though they were more likely there, or the Savanna, where slightly moister soil helped keep fires from starting. If lightning struck or a careless match was left on the ground, the entire area could have gone up in smoke, frying everything inside to a crisp- but at least everyone would probably have had a very nice time until then, right?
+
 
+
'''Deaths in the area:'''
+
 
+
'''''Day 1'''''
+
* Jaime Maccon
+
 
+
==== Dense Jungle ====
+
Once, there were tribes of people who lived in rainforests and knew their ways intimately. Those lifestyles were lost long ago, however, and for the tributes dumped into that year's Arena the Dense Jungle was all but impossible to live in for a day, let alone a lifetime. Every inch was crowded by so many trees that the agoraphobic might have started to feel closed in, humidity reigned unchecked even though there were no aboveground water sources to be found, and the walls of foliage held in every degree of heat that came through them. Darkness was constant here; even during the day, very little light made it through the thick canopy. Water did penetrate the leaves, but only enough to create a continuous, irregularly-spaced dripping noise. Combine that with the rustling of animals, and you had an environment that was not just harsh but positively unnerving. Sometimes it was hard to say whether that noise was a bit of rainfall or a shy herbivore or a tribute closing in for the kill. It could drive a tribute crazy to stay on their toes so constantly, but such differences could mean life or death.
+
 
+
'''Deaths in the area:'''
+
 
+
'''''Day 7'''''
+
* Aenor Kembry
+
 
+
==== Light Jungle ====
+
The North Desert was hard to survive in because it was so dry and empty, and anyone left dying on its sands might have sweorn that the opposite extreme would be better. Regrettably for the tributes, the jungle territories proved that wet, vivacious landscapes were not necessarily any easier. Even in the Light Jungle, which sounded like it ought to be a pleasant place, close trees made it hard to walk and dangerous animals stalked the day and night alike. During the day light came through in uneven patches, and at night it became an even more precious and hard-to-acquire commodity. Shelter could be found in hollow trees and holes in the ground, but untrustworthy bugs stalked these dark, damp places. Perhaps worse than all of this, even the most experienced horticulturists would have difficulty picking out the edible from the inedible here.
+
 
+
'''Deaths in the area:'''
+
 
+
'''''Day 2'''''
+
* Colan Raftor
+
* Raphale Grey
+
 
+
==== River ====
+
Much of the region directly southwest of the Dense Jungle felt uncomfortably like a cross between the deserts and the cliffs. Rocky but flat, that area was bone dry and offered little in the way of vegetation or cover. Fortunately, there was an exception: a large river running from the edge of the Arena all the way to the Dense Jungle. Little grew along the banks, but the water made up for the lack of plants. Clear, cool, and shallow near the banks but deep in the center, it offered a haven from the heat, a source of diversion, and a possible drinking supply. Thirsty tributes had to watch their backs, though. Others might go there seeking relief from the heat, making the river a magnet for trouble. One never knew what might be swimming beside them, or lounging in the shallows while it waited for a tasty morsel to emerge...
+
 
+
''While this area was traversed by tributes, no deaths took place here.''
+
 
+
==== Elephant Graveyard ====
+
This was not the hottest, driest, or least forgiving place in Panem's 58th Arena. While there was no water above ground, there was enough moisture in the land for plants to grow, and the sun's rays seemed more indirect here. For tributes who still thought it too hot, it was very easy to find cover; indeed, even outside of the one cave near the center of the area, shade was so prevalent that it was almost impossible for a tribute to be exposed. However, this very attribute is what catapulted the northernmost section of the Arena straight onto the list of least fun places to be. All the cover here came not from trees, which fazed out quickly as one left the jungle, but from massive bones. Once elephants went there in droves, but then only their sinister skeletons remained, ruining tributes' concealment by crunching beneath their feet and forcing them to wonder what horrible disaster could kill so many great beasts...
+
 
+
'''Deaths in the area:'''
+
 
+
'''''Day 5'''''
+
* Soyala Delaire
+
 
+
'''''Day 6'''''
+
* Saskia Hamilton
+
* Gage Cooper
+
 
+
'''''Day 8 (Finale)'''''
+
* Razor Creel
+
 
+
==== Marsh ====
+
Easily the wettest place in the Arena, the marsh managed to act as an unhappy medium between several of the other terrain types. Almost as humid as the jungles, nearly as hot as the shrubland, and with all the potential shelter of the North Desert, this place quickly wreaked havoc on a tribute's body. As if that wasn't unpleasant enough, all manner of nasty bugs bred here, positioned perfectly to attack bare skin at every turn. At least there was water- but drinking it without purification should have been seen as a last resort, for it was so murky that only the hardiest creatures swam in it and the plants that it fed looked sickly and miserable even in comparison to the northern parts of the Grassland.
+
 
+
'''Deaths in the area:'''
+
  
'''''Day 1'''''
+
==== Sea Cliffs ====
* Alikia Lombray
+
Overlooking the black rock beach, steep, rocky cliffs jut out of the ground. Though they are steep, surefooted tributes can find enough handholds to make their way up and down the rock face. It is a long drop to the bottom, however, so tributes are encouraged to be take care when scaling the slick rocks. The high winds and sea spray add an extra layer of difficulty to climbing, and one misstep is all it takes to send even the most careful tributes plummeting to their deaths.
  
'''''Day 2'''''
+
==== Rolling Hills ====
* Larae Vacanti
+
As picturesque as any place in past arenas, the rolling hills are an oasis of gently undulating verdant waves. Weeping willows, giant-sized oak and bare birch trees dot the landscape. Small creatures, including rabbits, hedgehogs and badgers nibble at the flora. It is a quiet and peaceful place.
* Jupiter Vicks
+
  
'''''Day 3'''''
+
==== Peat Bog ====
* Ludwig Beilschimdt
+
Patches of decaying vegetation provide a stable path around the muck and creeks of the peat bog. The varied terrain is difficult to cross quickly — one misstep and it's your boot, your foot, your life trapped in the sticky jaws of the arena itself.
  
'''''Day 4'''''
+
==== Wooded Glen ====
* Sylvania Legend
+
The Wooded Glen is home to Scots pine, fir and spruce trees. Much colder than the rest of the arena, the Glen always seems to be just one day shy of winter. The trees cluster together along the banks of a gently lapping stream. If you look carefully enough in the brush, you might discover some robust plants. The wind whistles through the trees, kicking up fallen leaves. This area has all the supplies you might need, but you are not the only one looking for something to eat in this cold and grey Glen.
  
'''''Day 7'''''
+
==== Rock Beach ====
* Seah Storstrand
+
At the bottom of the sea cliffs, the rough waves of the cold sea meet land on a pile of black stones. Each rock is smooth and round, well-worn by the icy waves — some large as a head, others mere pebbles, and most falling somewhere in between. Between the dreary atmosphere and the dark stones, there is little color to be found on the chilly shore.
  
 +
==== Basalt Column Causeway ====
 +
Rising from the shore and waves like stone titans, the honeycomb towers of basalt dominate the misty seaside. Each column is a near-perfect hexagon, interlocking with its neighbors and reaching towards the sky like some mountain comprised of a child's blocks, perfect for climbing. The peculiar stones stretch into the water, providing a small passage into the sea for those brave enough to see what lies at the end of the gamemakers' brick road...
  
As you can see, one fourth of the tributes perished in the Marsh, marking its murky deaths as the most deadly area of the fifty-eighth hunger games.
+
==== Sea Cottage ====
 +
This quaint little stone cottage sits alone on an islet. The thatched roof is in sorry need of repair but the rest of it has been sturdily built. Inside of the thick wooden door, tributes will discover a fully furnished home, complete with a sitting room, kitchen, working bathroom and a king-sized bed in the small but well appointed bedroom. The copper plumbing is in good repair. Tributes may drink from the faucet or take a shower. The back porch has ends in a series of steep wooden stairs. These steps lead down to a dock, from which the tributes can fish.
  
 +
</div>
  
 
== List of Tributes ==
 
== List of Tributes ==

Revision as of 04:18, 30 October 2015

These are the 71st Hunger Games, and the 17th on the site.

71st Hunger Games
Map of the 71th Arena
The map of the 71st Hunger Games arena.
Arena theme Celtic Myths
Victor Underway
Length Underway
Reaping date 26th September, 2015
End date Underway
Gamemakers Kay and Aya

-

Contents

Arena

The Seventy-First Hunger Games took its arena theme from Celtic mythology, giving it a very supernatural vibe only reinforced by the items provided to the tributes. It is notable for the Aibells, or protective spirits, provided to each tribute who survived the bloodbath.

Areas

Cornucopia

As the tributes ascend into the arena, they will at first rise to darkness. For a moment they will remain in their pitch black shoots, enveloped in inky dark. Slowly, it is revealed that they are not in a cave but rather surrounded by velvet curtains. These part simultaneously to reveal the twenty-four tributes arrayed around a wooden stage. In the center is a gleaming Harp, several granite boulders, and all the treasure anyone could want. The Harp chimes the countdown. When it sings its final note, the glass containers are opened for the tributes. The Harp begins to play a ghostly melody, mirroring the tributes’ actions. Deaths in the area:

Bloodbath

  • Draco Wellings

Sea Cliffs

Overlooking the black rock beach, steep, rocky cliffs jut out of the ground. Though they are steep, surefooted tributes can find enough handholds to make their way up and down the rock face. It is a long drop to the bottom, however, so tributes are encouraged to be take care when scaling the slick rocks. The high winds and sea spray add an extra layer of difficulty to climbing, and one misstep is all it takes to send even the most careful tributes plummeting to their deaths.

Rolling Hills

As picturesque as any place in past arenas, the rolling hills are an oasis of gently undulating verdant waves. Weeping willows, giant-sized oak and bare birch trees dot the landscape. Small creatures, including rabbits, hedgehogs and badgers nibble at the flora. It is a quiet and peaceful place.

Peat Bog

Patches of decaying vegetation provide a stable path around the muck and creeks of the peat bog. The varied terrain is difficult to cross quickly — one misstep and it's your boot, your foot, your life trapped in the sticky jaws of the arena itself.

Wooded Glen

The Wooded Glen is home to Scots pine, fir and spruce trees. Much colder than the rest of the arena, the Glen always seems to be just one day shy of winter. The trees cluster together along the banks of a gently lapping stream. If you look carefully enough in the brush, you might discover some robust plants. The wind whistles through the trees, kicking up fallen leaves. This area has all the supplies you might need, but you are not the only one looking for something to eat in this cold and grey Glen.

Rock Beach

At the bottom of the sea cliffs, the rough waves of the cold sea meet land on a pile of black stones. Each rock is smooth and round, well-worn by the icy waves — some large as a head, others mere pebbles, and most falling somewhere in between. Between the dreary atmosphere and the dark stones, there is little color to be found on the chilly shore.

Basalt Column Causeway

Rising from the shore and waves like stone titans, the honeycomb towers of basalt dominate the misty seaside. Each column is a near-perfect hexagon, interlocking with its neighbors and reaching towards the sky like some mountain comprised of a child's blocks, perfect for climbing. The peculiar stones stretch into the water, providing a small passage into the sea for those brave enough to see what lies at the end of the gamemakers' brick road...

Sea Cottage

This quaint little stone cottage sits alone on an islet. The thatched roof is in sorry need of repair but the rest of it has been sturdily built. Inside of the thick wooden door, tributes will discover a fully furnished home, complete with a sitting room, kitchen, working bathroom and a king-sized bed in the small but well appointed bedroom. The copper plumbing is in good repair. Tributes may drink from the faucet or take a shower. The back porch has ends in a series of steep wooden stairs. These steps lead down to a dock, from which the tributes can fish.

List of Tributes

This is a list of all the tributes that took part in the 71st Hunger Games.


Place Name ID Owner Age Killer Day
1st Patricia Valfierno 5f Rook 18 -- --
2nd Galaxy Rose-Clements 6f Shrimp 18 Patricia Valfierno --
3rd Fionnbharr Stoddard 8m Rave 14 Galaxy Rose-Clements --
4th Crusader Rhodes 11m Cato 18 Patricia Valfierno --
5th Stella Calloway 11f Cait 15 Fionnbharr Stoddard --
6th Pearl Millison 1f Python 18 Crusader Rhodes --
7th Cha Leviane 8f Pogue 17 Patricia Valfierno --
8th Tauankia Ojai (Notchimine) 6m Windy 15 Rocks, from the cave-in RE --
9th Esme Truus 10f Emsrocks 18 Fionnbharr Stoddard --
10th Blaire Sycamore 5m Arx!! 18 Pearl Millison --
11th Barnabas Stroud 7m Nyte 16 Blaire Sycamore --
12th July Cartwright 7f Loki 18 Frank [Tankard Rat] --
13th Asa Reau 2m Elegant 17 Esme Truus --
14th Jim Deer 12m Kire 17 Galaxy Rose-Clements --
15th Valerie Leotos 2f Rosetta 18 Jim Deer --
16th Animus Valentine 6m Kousei 16 Barnabas Stroud --
17th Kirk Marshall 10m Charade 18 Stella Calloway --
18th Kendrick Draper 1m Chaos 17 Esme Truus --
19th Leticia Tibideaux 10f Azaleah 17 Kitty Keeni 3
20th Leonidas Everitt 3m Damen 18 Rodrick Benstaloe 3
21st Odile Quintanilla 3f Goat 17 Heather Tenley 2
22nd Hannah O'Leary 9f Briar 17 Cody Bowers-Fox 2
23rd Paige Hope 8f Puppy 14 Saxton Hale 1
24th Draco Wellings 7m Nyte 18 Neptune Liefde BB


Death due to inactivity.

Alliances

Before the Bloodbath

Vandals

Bagpipe Bitches

Blood is the New Black

Cat Pack

Helter Skelter

RuNTS Compound

After the Bloodbath

Oilliphéists

Timeline

Day 1

Bloodbath

The 71st Bloodbath is notable for only involving one death, that of Draco Wellings, who was instantly killed by a stab to the eye.

After the Bloodbath

The Vandals alliance spotted Paige Hope lagging behind her alliance after fighting a Silver Siren on the Sea Cliffs. Someith Krearns led the attack against the unsuspecting girl from District 8, and Saxton followed up with a stab directly through her throat, instantly killing the girl.

Day 2

Two heated battles took place in the Wooded Glen that day. Despite losing an alliance member in the Bloodbath, Helter Skelter proved nonetheless dangerous as they went straight for Victor Colgate O'Leary's younger sister, felling her quickly and leaving her to bleed out from her wounds as they fled the scene. Meanwhile, the Bagpipe Bitches attacked the allied District Three tributes mercilessly, killing the District 3 female and severing the right arm of the District 3 male before claiming it as their trophy for the fight.

As Hannah O'Leary lay dying, Jequirity Eckhart, who had fled her fight after Odile died, stumbled upon her and gave her a final farewell. Returning to her remaining alliance partner with a medkit, which had been rewarded to her by the Gamemakers, she proposed joining forces with Saxton Hale, whose alliance had disintegrated with the death of Hannah. Despite her guilt over killing their alliance member Paige, Saxton accepts.

Day 3

A full moon rose overhead on this day of the Games, and werewolves were released to prowl the arena, attacking tributes who strayed too far from other alliances. Someith showed his sadistic side as he danced around one of the werewolves, slicing it one cut at a time until it finally collapsed. His former alliance member, Annora, on the other hand, disposed of the werewolf she encountered with a spectacular burst of flame, burning it to ashes. The other group they attacked were not as lucky, however, as the larger pack attacking the RuNTS bit off several tributes' fingers before succumbing.

Nearby on the Sea Cliffs, Cody Bowers-Fox leads his alliance in an attack against the Cat Pack, severing Kitty Keeni's leg. But the injured Keeni ended the fight quickly as he shoved a spear in Leticia Tibideaux's eye, sending the Helter Skelter alliance packing.

On the other side of the arena, the beleaguered Oilliphiésts again ran across the Bagpipe Bitches alliance, which proceeded to taunt them with Leo Everitt's severed arm, hitting their alliance members with it while severing another right arm, this time from District Six's Jequirity Eckhart. Despite being outnumbered, the Oilliphiésts fought back valiantly, and the one-armed Leo Everitt got his revenge as he cleaved off Daria Staite's foot. Angered, Rodrick Benstaloe responds by shoving Leo to the ground and choking him to death with his own arm. The Bagpipe Bitches claim Jequirity's arm as another trophy before fleeing the scene.

The rest of the Games

We'll get there when we get there.

Finale

Hold your horses jfc

Tributes' Last Words

"Why me?"

Azulon Cornoli, District 2

"You made it worth it, Zack. Now go kill those bastards."

Enigma Lane, District 8

"...Oh, you're such a good little axe, correct?"

Phoenix Medona, District 6

"Olivia. I'm... I'm not the demon. The real demon is the one that puts us here. The real demon... it's the Capitol."

Karl Miller, District 3

Trivia

This text is collapsible.